PINONITE/NIKOLAS PINON
PINONITE FIELD NOTES · LIMA, PERU
DOCKET NO.PN—NOTES
WRITING / INDEX 09

WORKING NOTES FOR BUILDERS.

FROM SYSTEMS TO DECISIONS.

AI, simulation, product engineering, and the operating choices that help ambitious work survive contact with reality.

PROJECT JOURNALS

SYSTEMS, OVER TIME.

Long-form records where a system—not a category—is the unit of inquiry.

WRITING ARCHIVEPINONITE.XYZ / EN / BLOG

Agent systems

01 NOTES
03

How pheromone trails make an ant colony simulation come alive

An interactive ant colony simulation where local steering, pheromone trails, evaporation, obstacles, and recovery turn lucky discoveries into shared paths.

Agentic systems

01 NOTES
01

Building an agentic software factory: from request to deployment

How MINION turns requests into reviewed specifications, isolated agent runs, tested pull requests, policy-gated releases, operational memory, and measurable software delivery.

AI

01 NOTES
07

How an AI assistant became an agentic ERP

How an AI assistant evolved into an agentic ERP with organization-scoped records, permissions, workflows, conversations, and operational boundaries.

AI engineering

01 NOTES
01

Building an agentic software factory: from request to deployment

How MINION turns requests into reviewed specifications, isolated agent runs, tested pull requests, policy-gated releases, operational memory, and measurable software delivery.

AI systems

01 NOTES
08

Enterprise RAG: how the agentic ERP learned to remember

An enterprise RAG architecture for organization-scoped memory, source provenance, hybrid retrieval, freshness controls, and narrow agent access.

Algorithms

01 NOTES
06

Quadtree spatial indexing: ask the quadrant before every point

An interactive guide to quadtree spatial indexing, recursive partitioning, broad-phase candidate retrieval, and exact neighbor queries.

Creative coding

05 NOTES
02

GOAP game AI: nobody told the blacksmith to wait

A Goal-Oriented Action Planning (GOAP) game AI simulation where autonomous characters search for plans, share resources, and replan when the town changes.

03

How pheromone trails make an ant colony simulation come alive

An interactive ant colony simulation where local steering, pheromone trails, evaporation, obstacles, and recovery turn lucky discoveries into shared paths.

04

Boids flocking: three local rules and one convincing flock

An interactive boids flocking algorithm built from separation, alignment, cohesion, and quadtree spatial indexing for larger responsive flocks.

05

Neuroevolution for a self-driving car: learning happens between runs

An interactive self-driving car simulation using ray sensors, a threshold neural network, neuroevolution, diverse populations, and an editable fitness function.

06

Quadtree spatial indexing: ask the quadrant before every point

An interactive guide to quadtree spatial indexing, recursive partitioning, broad-phase candidate retrieval, and exact neighbor queries.

Data governance

02 NOTES
08

Enterprise RAG: how the agentic ERP learned to remember

An enterprise RAG architecture for organization-scoped memory, source provenance, hybrid retrieval, freshness controls, and narrow agent access.

09

Master data management: a person is not a contact row

Why master data management and a shared party model became the center of customers, conversations, invoices, bookings, support, and project work.

DevOps

01 NOTES
01

Building an agentic software factory: from request to deployment

How MINION turns requests into reviewed specifications, isolated agent runs, tested pull requests, policy-gated releases, operational memory, and measurable software delivery.

Game AI

01 NOTES
02

GOAP game AI: nobody told the blacksmith to wait

A Goal-Oriented Action Planning (GOAP) game AI simulation where autonomous characters search for plans, share resources, and replan when the town changes.

Machine learning

01 NOTES
05

Neuroevolution for a self-driving car: learning happens between runs

An interactive self-driving car simulation using ray sensors, a threshold neural network, neuroevolution, diverse populations, and an editable fitness function.

Product

02 NOTES
07

How an AI assistant became an agentic ERP

How an AI assistant evolved into an agentic ERP with organization-scoped records, permissions, workflows, conversations, and operational boundaries.

09

Master data management: a person is not a contact row

Why master data management and a shared party model became the center of customers, conversations, invoices, bookings, support, and project work.

Retrieval

01 NOTES
08

Enterprise RAG: how the agentic ERP learned to remember

An enterprise RAG architecture for organization-scoped memory, source provenance, hybrid retrieval, freshness controls, and narrow agent access.

Simulation

03 NOTES
02

GOAP game AI: nobody told the blacksmith to wait

A Goal-Oriented Action Planning (GOAP) game AI simulation where autonomous characters search for plans, share resources, and replan when the town changes.

04

Boids flocking: three local rules and one convincing flock

An interactive boids flocking algorithm built from separation, alignment, cohesion, and quadtree spatial indexing for larger responsive flocks.

05

Neuroevolution for a self-driving car: learning happens between runs

An interactive self-driving car simulation using ray sensors, a threshold neural network, neuroevolution, diverse populations, and an editable fitness function.

Software delivery

01 NOTES
01

Building an agentic software factory: from request to deployment

How MINION turns requests into reviewed specifications, isolated agent runs, tested pull requests, policy-gated releases, operational memory, and measurable software delivery.

Spatial computing

03 NOTES
03

How pheromone trails make an ant colony simulation come alive

An interactive ant colony simulation where local steering, pheromone trails, evaporation, obstacles, and recovery turn lucky discoveries into shared paths.

04

Boids flocking: three local rules and one convincing flock

An interactive boids flocking algorithm built from separation, alignment, cohesion, and quadtree spatial indexing for larger responsive flocks.

06

Quadtree spatial indexing: ask the quadrant before every point

An interactive guide to quadtree spatial indexing, recursive partitioning, broad-phase candidate retrieval, and exact neighbor queries.

Systems

02 NOTES
07

How an AI assistant became an agentic ERP

How an AI assistant evolved into an agentic ERP with organization-scoped records, permissions, workflows, conversations, and operational boundaries.

09

Master data management: a person is not a contact row

Why master data management and a shared party model became the center of customers, conversations, invoices, bookings, support, and project work.

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