WORKING NOTES FOR BUILDERS.
AI, simulation, product engineering, and the operating choices that help ambitious work survive contact with reality.
SYSTEMS, OVER TIME.
Long-form records where a system—not a category—is the unit of inquiry.
MINION ERP
How a flexible assistant became an agent-native operating system for business work.
LIFE DESK
A private operating layer over the files and evidence systems already owned.
CREATIVE SYSTEMS
Small simulations that make an algorithm visible enough to question, tune, and play with.
Agent systems
01 NOTESHow pheromone trails make an ant colony simulation come alive
An interactive ant colony simulation where local steering, pheromone trails, evaporation, obstacles, and recovery turn lucky discoveries into shared paths.
Agentic systems
01 NOTESBuilding an agentic software factory: from request to deployment
How MINION turns requests into reviewed specifications, isolated agent runs, tested pull requests, policy-gated releases, operational memory, and measurable software delivery.
AI
01 NOTESHow an AI assistant became an agentic ERP
How an AI assistant evolved into an agentic ERP with organization-scoped records, permissions, workflows, conversations, and operational boundaries.
AI engineering
01 NOTESBuilding an agentic software factory: from request to deployment
How MINION turns requests into reviewed specifications, isolated agent runs, tested pull requests, policy-gated releases, operational memory, and measurable software delivery.
AI systems
01 NOTESEnterprise RAG: how the agentic ERP learned to remember
An enterprise RAG architecture for organization-scoped memory, source provenance, hybrid retrieval, freshness controls, and narrow agent access.
Algorithms
01 NOTESQuadtree spatial indexing: ask the quadrant before every point
An interactive guide to quadtree spatial indexing, recursive partitioning, broad-phase candidate retrieval, and exact neighbor queries.
Creative coding
05 NOTESGOAP game AI: nobody told the blacksmith to wait
A Goal-Oriented Action Planning (GOAP) game AI simulation where autonomous characters search for plans, share resources, and replan when the town changes.
How pheromone trails make an ant colony simulation come alive
An interactive ant colony simulation where local steering, pheromone trails, evaporation, obstacles, and recovery turn lucky discoveries into shared paths.
Boids flocking: three local rules and one convincing flock
An interactive boids flocking algorithm built from separation, alignment, cohesion, and quadtree spatial indexing for larger responsive flocks.
Neuroevolution for a self-driving car: learning happens between runs
An interactive self-driving car simulation using ray sensors, a threshold neural network, neuroevolution, diverse populations, and an editable fitness function.
Quadtree spatial indexing: ask the quadrant before every point
An interactive guide to quadtree spatial indexing, recursive partitioning, broad-phase candidate retrieval, and exact neighbor queries.
Data governance
02 NOTESEnterprise RAG: how the agentic ERP learned to remember
An enterprise RAG architecture for organization-scoped memory, source provenance, hybrid retrieval, freshness controls, and narrow agent access.
Master data management: a person is not a contact row
Why master data management and a shared party model became the center of customers, conversations, invoices, bookings, support, and project work.
DevOps
01 NOTESBuilding an agentic software factory: from request to deployment
How MINION turns requests into reviewed specifications, isolated agent runs, tested pull requests, policy-gated releases, operational memory, and measurable software delivery.
Game AI
01 NOTESGOAP game AI: nobody told the blacksmith to wait
A Goal-Oriented Action Planning (GOAP) game AI simulation where autonomous characters search for plans, share resources, and replan when the town changes.
Machine learning
01 NOTESNeuroevolution for a self-driving car: learning happens between runs
An interactive self-driving car simulation using ray sensors, a threshold neural network, neuroevolution, diverse populations, and an editable fitness function.
Product
02 NOTESHow an AI assistant became an agentic ERP
How an AI assistant evolved into an agentic ERP with organization-scoped records, permissions, workflows, conversations, and operational boundaries.
Master data management: a person is not a contact row
Why master data management and a shared party model became the center of customers, conversations, invoices, bookings, support, and project work.
Retrieval
01 NOTESEnterprise RAG: how the agentic ERP learned to remember
An enterprise RAG architecture for organization-scoped memory, source provenance, hybrid retrieval, freshness controls, and narrow agent access.
Simulation
03 NOTESGOAP game AI: nobody told the blacksmith to wait
A Goal-Oriented Action Planning (GOAP) game AI simulation where autonomous characters search for plans, share resources, and replan when the town changes.
Boids flocking: three local rules and one convincing flock
An interactive boids flocking algorithm built from separation, alignment, cohesion, and quadtree spatial indexing for larger responsive flocks.
Neuroevolution for a self-driving car: learning happens between runs
An interactive self-driving car simulation using ray sensors, a threshold neural network, neuroevolution, diverse populations, and an editable fitness function.
Software delivery
01 NOTESBuilding an agentic software factory: from request to deployment
How MINION turns requests into reviewed specifications, isolated agent runs, tested pull requests, policy-gated releases, operational memory, and measurable software delivery.
Spatial computing
03 NOTESHow pheromone trails make an ant colony simulation come alive
An interactive ant colony simulation where local steering, pheromone trails, evaporation, obstacles, and recovery turn lucky discoveries into shared paths.
Boids flocking: three local rules and one convincing flock
An interactive boids flocking algorithm built from separation, alignment, cohesion, and quadtree spatial indexing for larger responsive flocks.
Quadtree spatial indexing: ask the quadrant before every point
An interactive guide to quadtree spatial indexing, recursive partitioning, broad-phase candidate retrieval, and exact neighbor queries.
Systems
02 NOTESHow an AI assistant became an agentic ERP
How an AI assistant evolved into an agentic ERP with organization-scoped records, permissions, workflows, conversations, and operational boundaries.
Master data management: a person is not a contact row
Why master data management and a shared party model became the center of customers, conversations, invoices, bookings, support, and project work.